PROJECT 4: The Fluxus Score
OBJECTIVE: To pursue and define the concept of the artist’s tool, to explore surreal or altered states of consciousness, to consider chance operations in developing participatory time based performances.
GOAL: To create and lead a group performance scenario, or situation, using a clearly delineated score.
PROCESS:
- What is a Fluxus Score? Watch the videos in the References. Do the readings.
- Answer these questions for yourself:
- How do you define “technology / tools” for yourself?
- Can tools be used to express human concerns?
- How is the meaning of your artwork affected (reinforced / diminished) by the use of technology / tools?
- How do we distinguish the world of dreams or the unconscious mind from the “real” world?
- How have artists interacted with other disciplines to understand the unconscious mind?
- What would be some ways of explore the theme of dream worlds in your own artwork?
- Select a tool / object that can be used as a “tool”.
- How could you choreograph how people use this tool to alter their perceptions / help them think different / enter a surreal space / perform a ritual.
- Break your performance into a sequence of steps. This is your score. There should be at least 3 and no more than 15 steps.
- Scores should take 5-10 minutes to complete.
- Consider if you want a chance element involved. (See John Cage / Merce Cunningham)
- Consider any other props / costumes you may need for this piece. Also consider how the score will be presented. On paper tacked to a wall? On cards in a box? Played through a computer’s speakers? Etc.
- Present and film your piece. Be prepared: we will be “performing” these scores in the classroom, your peers will be the participants.
READING: On Fluxus, From Participation to Interaction
VOCABULARY: Score, change operations
REFERENCES: Yoko Ono, John Cage, Alan Kaprow, Marina Abramovic, Merce Cunningham, Cut Piece: https://www.youtube.com/watch?v=8Sc47KfJjcI, Rhythm 0: http://vimeo.com/71952791