Category: University of Central FloridaPage 1 of 2

High Fidelity App Prototypes

From my foundations of interactive design course held in 2024. Objectives / Goals: Create a high quality portfolio ready interactive digital mock up of your app design. Now…

Penumbra

Over the course of the Spring 2024 semester, graduate students in DIG6136 Design for Interactive Media worked collaboratively to create an an alternate reality game called Penumbra. The…

Chance Operations

GOAL: To create a system of creative expression using chance operations. OBJECTIVE: Students will apply randomization techniques to generate unique creative output. PROCESS: REQUIREMENTS: RELATED READINGS: Ascott, Kluver,…

Final Projects from Design for Interactive Media

Over the course of the semester you will be working on a creative project of your own design.  This can be an art installation or other media based…

Bespoke Game Controllers

GOAL: To design a high-fidelity interactive project from start to finish OBJECTIVE: To create a new tangible alternative game controller for an existing video game. INQUIRY: What are…

HiFi App Prototypes

In the second half of DIG2500 students were tasked with designing a mobile app in one of four thematic categories: Autonomous Vehicles, Meaningful Connections, Decision Makers, or Remote…

Culture Jam

GOAL: To create a persuasive website. OBJECTIVE: Students will gain experience working with the web, non-linear narrative, and interaction design.   PROCESS: REQUIREMENTS – WEBSITE: RELATED READINGS: Critical…

Fairy Investigation Club

Students in DIG6136 worked collaboratively all semester to create at alternate reality game (ARG) while practicing an iterative design process.

Bespoke Game Controllers

GOAL: To design a high-fidelity interactive project from start to finish OBJECTIVE: To create a new tangible alternative game controller for an existing video game. INQUIRY: What are…

Analog Mapping Games

GOAL: To practice mapping different ranges of values. OBJECTIVE: To create a simple game using multiple analog inputs and outputs INQUIRY: How are analog sensors different from digital…

Creative Code: Motion Detection in Max

GOAL: To experiment with non-traditional interface input mechanisms, such as motion tracking. OBJECTIVE: Build a Max program that plays audio and/or video based on user motion.  Use presentation…

XD LoFi Prototypes

Objective / Goal: make a paper prototype of two different apps to help test which is better and explore the potential of each. Its time to get into…

Final Projects from Design for New Media

Here is a selection of student directed final projects from Design for New Media.  These student’s excelled despite extreme material, equipment, and technology limitations due to the Corona…

Chance Operations

GOAL: To create a system of creative expression using chance operations. OBJECTIVE: Students will apply randomization techniques to generate unique creative output. PROCESS: What forms of chance operations…

Culture Jam

GOAL: To create a persuasive website. OBJECTIVE: Students will gain experience working with the web, non-linear narrative, and interaction design. PROCESS: To get started, write down responses to…

Physical Computing

After midsemester we will start working on final projects.  You will have significant input on the your final project.  You will have roughly seven weeks to complete these…

The Boy by the Sea – AR Children’s Book

A group of independent study students developed their own augmented reality children’s book company called Readality. Learn more about Readality on their website.

Interactive New Media Installations

Video documentation from semester long creative projects presented at UCF Celebrates the Arts 2018 at the Dr. Phillips Performing Arts Center. Over the course of the semester you…

Needs Finding Storyboards

Make an empathy map for your target customer using data from your interviews.  Consolidate and edit your empathy map so that you can clearly fit it visually on…

SWOT

Based on your target market analysis and research complete this SWOT template. Remember that Strengths and Weaknesses are internal to the business team while Opportunities and Threats are external. …