Category: DIG2500: Interactive Design
Fundamentals of Interactive Design
In the second half of DIG2500 students were tasked with designing a mobile app in one of four thematic categories: Autonomous Vehicles, Meaningful Connections, Decision Makers, or Remote…
GOAL: To experiment with non-traditional interface input mechanisms, such as motion tracking. OBJECTIVE: Build a Max program that plays audio and/or video based on user motion. Use presentation…
Objective / Goal: make a paper prototype of two different apps to help test which is better and explore the potential of each. Its time to get into…
For our final project you need to design a clock for a particular type of person. The target audience for the clock is up to you. The unique…
For this project you will create a choose your own adventure story in the form of an interactive online web game. If you are unfamiliar with choose your…
Objectives / Goals: Author an interactive product. Utilize a variety of platforms and formats in delivery of interactive content. Apply effect user-interface design across platforms. For this project…