Tag: interactive
Over the course of the Spring 2024 semester, graduate students in DIG6136 Design for Interactive Media worked collaboratively to create an an alternate reality game called Penumbra. The…
GOAL: To create a system of creative expression using chance operations. OBJECTIVE: Students will apply randomization techniques to generate unique creative output. PROCESS: REQUIREMENTS: RELATED READINGS: Ascott, Kluver,…
Over the course of the semester you will be working on a creative project of your own design. This can be an art installation or other media based…
GOAL: To design a high-fidelity interactive project from start to finish OBJECTIVE: To create a new tangible alternative game controller for an existing video game. INQUIRY: What are…
In the second half of DIG2500 students were tasked with designing a mobile app in one of four thematic categories: Autonomous Vehicles, Meaningful Connections, Decision Makers, or Remote…
GOAL: To create a persuasive website. OBJECTIVE: Students will gain experience working with the web, non-linear narrative, and interaction design. PROCESS: REQUIREMENTS – WEBSITE: RELATED READINGS: Critical…
Students in DIG6136 worked collaboratively all semester to create at alternate reality game (ARG) while practicing an iterative design process.
GOAL: To design a high-fidelity interactive project from start to finish OBJECTIVE: To create a new tangible alternative game controller for an existing video game. INQUIRY: What are…
GOAL: To practice mapping different ranges of values. OBJECTIVE: To create a simple game using multiple analog inputs and outputs INQUIRY: How are analog sensors different from digital…
Here is a selection of student directed final projects from Design for New Media. These student’s excelled despite extreme material, equipment, and technology limitations due to the Corona…
After midsemester we will start working on final projects. You will have significant input on the your final project. You will have roughly seven weeks to complete these…
A group of independent study students developed their own augmented reality children’s book company called Readality. Learn more about Readality on their website.
Video documentation from semester long creative projects presented at UCF Celebrates the Arts 2018 at the Dr. Phillips Performing Arts Center. Over the course of the semester you…
Face tracking parallax with a fantasy landscape: An app for helping kids with autism recognize emotions through music:
We will all be participating in UCF’s contribution to Art in Odd Places the evening of November 9th. Here is some more information about Art in Odd Places,…
PROJECT 3: Final Project OBJECTIVE: To use advanced coding techniques to create a portfolio quality dynamic sculpture piece that includes sound and / or kinetic elements that respond…